The objective for this course is to train candidates in developing useful software applications for work and play
Chapter 1: Programming Fundamentals: Learn core programming concepts, algorithm design, OOP, debugging, and code efficiency for game development.
Chapter 2: Quality and Documentation: Understand code quality standards, testing, code reviews, documentation practices, and version control for maintaining high-quality code.
Chapter 3: Prototyping and Code Development: Gain practical skills in rapid prototyping, game engine basics, scripting languages, gameplay mechanics, and code optimization for game development.
The objective for this course is to train candidates in developing useful software applications for work and play
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